Activision Blizzard Buys 'Candy Crush Saga' Developer King Digital for $5.9 Billion - MacRumorsOpen MenuShow RoundupsShow Forums menuVisit ForumsOpen Sidebar
Skip to Content

Activision Blizzard Buys 'Candy Crush Saga' Developer King Digital for $5.9 Billion

by

Activision Blizzard, publisher of video games like Call of Duty, World of Warcraft, and Destiny, has purchased Candy Crush Saga creator King Digital for $5.9 billion. Activision Blizzard has built a successful portfolio of video games on consoles and PCs, but has struggled to find the same success in the mobile space. King CEO Riccardo Zacconi notes the Candy Crush maker had 474 million monthly active mobile and Facebook users in the third quarter of 2015.

candy-crush-saga

We believe that the Acquisition will position us very well for the next phase of our company’s evolution and will bring clear benefits to our players and employees. We will combine our expertise in mobile and free-to-play with Activision Blizzard’s world-class brands and proven track record of building and sustaining the most successful franchises, to bring the best games in the world to millions of players worldwide.

Activision Blizzard says the acquisition will make the company the global leader in mobile gaming while also giving the company over half a billion active monthly users in 196 countries. In the past 12 months ending September 2015, Activision Blizzard reported revenues of $4.7 billion while King reported revenues of $2.1 billion. While quarterly spending in King's signature game, Candy Crush Saga, has declined in the past 18 months, players still spent $1.3 billion on in-app purchases in 2014 alone.

Earlier this year, it was revealed that Candy Crush Saga represented 45 percent of King Digital's quarterly revenue. King has been working to diversify its gaming portfolio to rely less on Candy Crush and remain profitable. Like Infinity Blade and Angry Birds before it, Candy Crush Saga is one of the few games to become a smash-hit cult-like success in the App Store.

Top Rated Comments

noslenam Avatar
139 months ago
How many people actually pay for these games? I myself download a free game and never pay a dime. I'll play it for a little bit until my free play is done for the day and I'm done. I get my fix and that's it. I can't believe people pay to play these games. I'd be more likely to play it longer if it was a flat fee upfront like to old days. 5.9 billion Wow! Not getting a dime from me to help that one.
Score: 3 Votes (Like | Disagree)
garirry Avatar
139 months ago
If the purchase means death to the franchise, then praise god and be happy forever.

If the purchase means milking the franchise for more money, then **** my life.
Score: 3 Votes (Like | Disagree)
139 months ago
This won't end well for them.

Remember when Zynga bought OMGPop? (Draw Something)

That didn't pan out as expected.

Also, its nice to see them spend 6 billion dollars and then turn around to nickel and dime Destiny players.
Score: 3 Votes (Like | Disagree)
fullauto Avatar
139 months ago
Tasty..
Score: 2 Votes (Like | Disagree)
Fortimir Avatar
139 months ago
How many people actually pay for these games?
LOL. You serious? The reason so many games offer in-app purchases and micro/transactions is precisely because so many people do pay for them. Candy Crush is the crown jewel of this model.

You and I don't, but we are in a small percentage of people who know how many GB of RAM our iPhones actually have.
Score: 2 Votes (Like | Disagree)
139 months ago
Wow, Rite Aid just got bought by Walgreens for ~$9 billion. We're talking about a profitable company, the third biggest pharmacy chain in the US with nearly 100,000 employees, 4,600 brick and mortar stores, billions in inventory. Revenue of $26B/year. And Blizzard just paid roughly 2/3rds of that value for a company that made the flavor of the week bejeweled knock off, $2B in revenue and is already in decline and scrambling to diversify with more apps like soda crush... I can't imagine what could go wrong here.
Score: 1 Votes (Like | Disagree)

Popular Stories

Liquid Glass App Store Feature

Apple Updates App Store Guidelines With Stricter Rules for Low-Quality Apps

Tuesday June 9, 2026 3:52 pm PDT by
Apple updated its App Store Review Guidelines this week, adding stricter language around low-quality apps. The 4.3 Spam rule already barred overly simple apps in saturated categories, but Apple now includes language saying low-effort apps could be pulled from the App Store. Apps in oversaturated categories that are not updated, improved, or do not attract customers may be removed, according...
iOS App Store General Feature Desaturated

Apple Introduces Major App Store Subscription Overhaul at WWDC 2026

Thursday June 11, 2026 6:50 am PDT by
Apple announced a sweeping set of new subscription tools for App Store developers at WWDC 2026, including cross-developer subscription bundles, group and enterprise purchasing options, retention tools, and a streamlined submission workflow. Subscription Bundles and Suites The main change is a new Bundle and Suite system that lets developers partner with each other to offer combined...
Liquid Glass App Store Feature

Apple Criticizes U.S. Antitrust Bill That Targets the App Store

Thursday June 11, 2026 2:49 pm PDT by
United States Senators Chuck Grassley and Amy Klobuchar this week reintroduced the American Innovation and Choice Online Act (AICOA) that targets major tech companies like Apple, and Apple is not happy to see it back. The bipartisan bill is reminiscent of the Digital Markets Act in the European Union, banning large platforms from favoring their own products or services, limiting competitors' ...