"The last new Apple app, Apple Sports, already felt out of place in iOS 18," wrote Ortolani. "It has a more visionOS or watchOS-like design language utilizing colorful backgrounds, glassy floating UI elements, expanding buttons, and lots of layered shapes. Apple Invites takes it all even further. It's got big beautiful cards, translucent cells, big bold buttons, and an emphasis on content. It feels so clearly like a hint of what is to come in a future iOS update."
It seems like a reasonable possibility that this "glassy" design could extend to other iOS 19 apps and interfaces, although this is purely speculation for now.
Apple should announce iOS 19 at WWDC 2025 in June.
Tuesday October 27, 2026 5:16 am PDT by Tim Hardwick
Among the flurry of iOS 27.2 releases on Monday, Apple also pushed a wave of software updates for its older operating systems, including a fix for a CoreGraphics vulnerability that Apple says may have been exploited in targeted attacks.
The releases include iOS 26.7.2, iPadOS 26.7.2, iOS 18.7.11, iPadOS 18.7.11, macOS Tahoe 26.7.2, macOS Sequoia 15.8.2, and tvOS 26.6.1.
iOS 18.7.11 and...
Friday November 6, 2026 3:27 pm PST by Juli Clover
When the iPhone Duo launched, we shared a list of some of the fun apps developers created for the new form factor. Two weeks out, developers are continuing to come up with fresh ideas, so we thought we'd share some of our favorites.
Games
Marbles Unhinged ($2.99) - Marbles Unhinged is a marble maze designed for the Duo. When you fold it, the floor turns into a ramp. If you stand the top...
Thursday November 5, 2026 12:59 am PST by Tim Hardwick
Apple is launching five new products on Friday, November 6, following pre-orders that opened last week, including its first touchscreen MacBook Pro models.
The following new products will be available from today:
iPad mini with OLED display and A20 Pro chip
iMac with M6 chip
14-inch MacBook Pro with M6 chip
14-inch MacBook Pro with OLED touchscreen
16-inch MacBook Pro with OLED...
It's got big beautiful cards, translucent cells, big bold buttons
I'll be glad if that's true. Ever since iOS shifted to their text-as-buttons aesthetic, I've had numerous problems navigating, often by hitting the wrong area of the word (which produces nothing, with no feedback). There's a reason Steve Jobs liked the work of Scott Forstall; he understood intuitive interfaces.
just don't make "dark mode" the default, worse, the Sports app is white/gray on black background with no option to change, really hard to impossible to read in sunlight.
What's the point of putting bigger screens if they're going to put the equivalent of software bezels so it can display the same amount of information as a smaller screen on an older iOS?