HTC Vive App Lets iPhone Users Get Notifications in Virtual Reality - MacRumorsOpen MenuShow RoundupsShow Forums menuVisit ForumsOpen Sidebar
Skip to Content

HTC Vive App Lets iPhone Users Get Notifications in Virtual Reality

by

HTC has released its VR headset iPhone companion app on the App Store, enabling HTC Vive owners to receive real-world notifications from their phone while immersed in virtual reality.

The HTC Vive app brings some of the headset's unique features to iPhone owners for the first time, such as the ability to receive calls, text messages, and calendar reminders within the relative isolation of immersive VR.

HTC Vive app
Notifications forwarded by the app appear momentarily in the headset's HUD, and remain available in the HTC Vive dashboard for later perusal. Third-party app notifications are not currently supported.

In addition to downloading the free app, headset owners must install the HTC Vive client on their PC. At present, the Android app's facility to send preset responses to calls or texts from within the virtual world is not supported in the iOS version.

HTC Vive owners can download the app for iPhone from the App Store. [Direct Link]

Tag: HTC

Top Rated Comments

Keane16 Avatar
136 months ago
VR is going to be so great in a few years. Lower barriers to entry, killer apps, better software. Exciting times ahead.

Good to see this from HTC. Also supported AirPlay on their latest flagship phone.
Score: 3 Votes (Like | Disagree)
136 months ago
The FPS thing is true—but oversimplified by many. It matters for some game types more than others, and "magic numbers" thrown out are somewhat arbitrary. A game where your body holds still is VERY different needs from a game in a vehicle vs (worst-case) a walking game. Likewise, the speed of the action, the need (or not) to turn suddenly, etc. all impact what kind of framerate is truly needed.

FPS does matter, but Macs CAN hold a terrific FPS. Even low-end Macs. It's the same as any game: you balance detail settings against FPS. So, a top-end PC can handle specific VR games and detail levels most if any Macs can't. But not every game needs that kind of detail to be fun. In fact, immersion in a cartoon or Tron-like world can be even more fun than a "sort of almost" uncanny-valley attempt at "realism," which is the best ANY PC can deliver. (For the record, I love bootcamping my Mac and trying the "realistic" VR experiences. But the other visual styles ARE fun too.)

So even your measly first-get MacBook can put out a steady framerate great for VR. Just not for every title. It's up to the game designer whether to target only the high end or not. (Which is applies to PCs too: most PCs cannot handle top-end detail.)

Again, that's why low-cost phone-based VR (when done right) works decently: GPU power is a piece of the puzzle, but it's simply not the the whole story.

Try Proton Pulse on iPhone with Google Cardboard. Then tell me you can't have fun with VR on a Mac :)
It is oversimplified, and you're right, low-end VR like what's been done with phone GPUs is fun to play around with. But when most people are talking about something being VR ready, they're talking about games and more advanced VR such as what we're seeing on the OR and Vive, and that's simply not going to happen with the current level of GPUs in any Apple product, or for the foreseeable future unless they start making performance a priority in some of their lineup.
Score: 1 Votes (Like | Disagree)
136 months ago
When Apple takes graphics seriously enough to put something high-end enough in their machines.
This is the real answer. VR is very susceptible to framerate fluctuation, meaning that you need enough horsepower to maintain max FPS, or you run the risk of getting sick. Obviously this won't effect everyone equally, but at the end of the day, Apple is going to have to care about performance instead of thinness and make a move back to non-laptop parts in their desktop machines.
Score: 1 Votes (Like | Disagree)

Popular Stories

iOS 27 Next to iPhone

Here's When iOS 27 Rolls Out Today in Every Time Zone [Update: It's Out]

Sunday September 13, 2026 3:00 am PDT by
Update 10:04 a.m.: iOS 27 is rolling out now, though it may take a bit for all users to see it, so keep checking! Apple is about to release iOS 27, which will finally deliver more advanced Siri AI capabilities as well as a variety of other refinements, improvements, and new features to iPhones. It's Apple's biggest software update of the year, and Apple announced at Wednesday's iPhone event...
iOS 27 Icon iPhone

iOS 27 Available Now With These 8 New Features

Monday September 14, 2026 9:00 am PDT by
Update — 10 a.m. Pacific Time: Apple has released iOS 27. During its iPhone 18 Pro and iPhone Duo event last week, Apple announced that iOS 27 will be released widely on Monday, September 14. iOS 27 should be available around 10 a.m. Pacific Time / 1 p.m. Eastern Time today via the Settings app, under General → Software Update. Below, we have highlighted eight new features and...
Apple iCloud Plus expansion hero

iCloud+ Now Includes Apple TV, Apple Arcade, and Curated Apple Music Stations in Over 100 Countries

Tuesday September 15, 2026 1:43 am PDT by
Apple today announced a new subscription initiative that turns paid iCloud+ subscriptions into a broader services bundle in more than 100 countries. In select countries, Apple says every paid iCloud+ plan, including the cheapest 50GB tier, now includes Apple TV and Apple Arcade "at no additional cost," while family sharing extends the storage, TV and Arcade access to up to five people....