Original iPhone Game 'Rolando' Returning to App Store - MacRumorsOpen MenuShow RoundupsShow Forums menuVisit ForumsOpen Sidebar
Skip to Content

Original iPhone Game 'Rolando' Returning to App Store

by

Back in 2008, we wrote about Rolando, a platform-style puzzle game that was one of the first games back when the iPhone and the App Store were both new. At the time, our sister site TouchArcade said it was among "the best games the ‌App Store‌ has to offer."

The original Rolando game is no longer on the ‌App Store‌ because of the 2017 crackdown on 32-bit apps, but Rolando developer HandCircus today announced that a remastered version of the game is coming on April 3rd, which will be good news to fans of the Rolando series.


Rolando: Royal Edition is an overhauled version of the original Rolando game from 2008, with updated graphics, redesigned levels, and new mechanics. HandCircus says that the entire game has been updated with new content.

rolando

The award-winning iPhone classic is back and better than ever! This brand-new 'Royal Edition' is a completely remastered Rolando - every interaction, every course, flower, trampoline, bomb, catapult and squirrel has been given a thorough scrub, buff and shine, making this the most gorgeous version yet!

In Rolando, the goal of the game is to guide a gang of Rolandos through traps and puzzles on a quest to save the sages from the Shadow Creatures. With the exception of new mechanics and updates to the design, the original Rolando gameplay appears to be intact.

Rolando: Royal Edition can be pre-ordered from the ‌App Store‌ for $1.99, a 1/3 discount off of the planned launch price. [Direct Link]

Top Rated Comments

Mikey44 Avatar
100 months ago
OMG, you’re sad about paying $2-3 again?! How many hours of enjoyment did you get from the original?
The problem is that developers tend to do this type of thing. The app was removed from my purchases after I paid for it and due to licensing issues and a few mergers, the app ended up being pulled from the store, which means I couldn’t download the app again when moving phones. The app was fairly expensive at the time (around 6-7 bucks if I recall correctly) and when it was no longer available, I was extremely sad. This goes back to the idea of ownership. Is the app mine, or am I just paying a licensing fee?

This is the current situation that we are in. I don’t have a firm answer on that, but if a developer chooses to not renew their developer account, and I have purchased their $9.99 app, I should be able to continue to own and install that app on a new device. As it stands, the only way to do that is through... an iTunes backup. Ironically enough, they even removed the ability to manage apps within iTunes.

I have spent thousands of dollars on apps, some of which have gone kaput, such as Rolando. I know it’s a foreign concept in these times, but I remember a time where you bought a piece of software and it was yours forever, and it would likely keep running on a new computer, and even a new operating system.
Score: 4 Votes (Like | Disagree)
100 months ago
I was just thinking about this game the other day, so happy for it to get a relaunch! Maybe they'll do the same for the sequel "Rolando 2: Quest for the Golden Orchid ('https://en.m.wikipedia.org/wiki/Rolando_2:_Quest_for_the_Golden_Orchid')," and perhaps the cancelled third in the series will see a release.
Score: 3 Votes (Like | Disagree)
timborama Avatar
100 months ago
This brings me so much joy!!! A bit sad about having to pay again, but this was such an awesome game!!!
Probably THE best platformer on iOS.

OMG, you’re sad about paying $2-3 again?! How many hours of enjoyment did you get from the original? I’m sure was pennies per hour. It’s so sad that this is the new normal, people complain about paying a couple bucks for a top quality game/app.
Score: 3 Votes (Like | Disagree)
100 months ago
I get it.... I have some fond memories of this game, back when it was new, too. One of our kids absolutely loved it at the time, and we all thought it was a well done game.

But yeah, it's not so much about the argument that it's not worth giving the author a few more dollars for it again. It's about the "state of things" with software in general. It used to be, you'd buy a program and could basically just count on being able to use it as much as you liked, for as long as you owned some kind of hardware capable of running it. The proliferation of broadband Internet meant developers could experiment with all of these alternative payment models .... whether it's your game requiring a monthly fee to keep using it, or giving you a false sense of complacency that it's "tied to your login" on some kind of online service -- until it gets removed (for whatever reason) and you find you can't restore it to your machine again. Plenty of games cost what you'd assume is the "full price of ownership", until you discover they keep tempting you to spend more and more as you play, for add-ons and other perks that keep it "fun".

I dunno? All of it's perfectly legal and I see how it came about. But it really does drive home the reality that NO, you DON'T own any of these programs that you "buy". You only pay to use them subject to pages of legalese that nobody wants to read through. At least when you paid for a boxed program on a piece of physical media though, the licensing terms seemed a lot more abstract and unrealistic. (EG. Sure, it SAYS this is only allowed on one computer .... but if my Mac or PC dies and I feel like loading it on a new one, they can't do squat about it. So I'm gonna treat this like I paid to OWN it anyway!) Now, all the the stuff people find kind of unacceptable is actually forced onto you, in many situations.


Probably THE best platformer on iOS.

OMG, you’re sad about paying $2-3 again?! How many hours of enjoyment did you get from the original? I’m sure was pennies per hour. It’s so sad that this is the new normal, people complain about paying a couple bucks for a top quality game/app.
Score: 2 Votes (Like | Disagree)
0989382 Avatar
100 months ago
Bring back Trism!
Score: 2 Votes (Like | Disagree)
macduke Avatar
100 months ago
The problem is that developers tend to do this type of thing. The app was removed from my purchases after I paid for it and due to licensing issues and a few mergers, the app ended up being pulled from the store, which means I couldn’t download the app again when moving phones. The app was fairly expensive at the time (around 6-7 bucks if I recall correctly) and when it was no longer available, I was extremely sad. This goes back to the idea of ownership. Is the app mine, or am I just paying a licensing fee?

This is the current situation that we are in. I don’t have a firm answer on that, but if a developer chooses to not renew their developer account, and I have purchased their $9.99 app, I should be able to continue to own and install that app on a new device. As it stands, the only way to do that is through... an iTunes backup. Ironically enough, they even removed the ability to manage apps within iTunes.

I have spent thousands of dollars on apps, some of which have gone kaput, such as Rolando. I know it’s a foreign concept in these times, but I remember a time where you bought a piece of software and it was yours forever, and it would likely keep running on a new computer, and even a new operating system.
It’s two bucks dude. You could probably make more than that during the time it took to write those paragraphs. Two whole dollars for a game that supports new device sizes and has some new mechanics and level design. Would you rather they fill it full of ads and in-app purchases? Maybe put some timers that you can bypass with the option to purchase 5000 Rolando Coins for $19.99?

It costs money to do this stuff and $2 is practically nothing. Developers on console charge anywhere from $30-60 for special edition remasters of old games. I’m buying the crap out of this and looking forward to my kids trying it for the first time since they were years away from being born when it launched. Good wholesome simple fun.
Score: 2 Votes (Like | Disagree)

Popular Stories

Apple Creator Studio iWork suite

Apple Pulls Keynote, Pages and Numbers From App Store [Update: Back]

Thursday October 22, 2026 11:01 am PDT by
Apple has temporarily removed Keynote, Pages, and Numbers from the App Store, just after releasing an update that added iPhone Duo support and a new Intelligent Assistant. It is not clear if the apps were removed intentionally, or if it is a bug. Apple has not said when the apps will be reinstated, but if it was in error, they should return soon. Update: The Mac versions are back without...
iPhone Duo Apps feature

Apple Reveals More Than 50 Apps That Will Be Updated for iPhone Duo

Thursday October 22, 2026 6:04 am PDT by
Apple today highlighted more than 50 third-party App Store apps that are or will soon be fully optimized for the iPhone Duo and its various layouts and poses. You can hold the iPhone Duo and set it down in a number of ways, such as partially folded like a book, placed down on a surface, or standing on its edges: With the Netflix app, for example, Apple said iPhone Duo users can scroll...
Apple Says Over 100000 Apps Optimized for iPhone Duo But These Are Still Missing Feature 1

Apple Says More Than 100,000 Apps Optimized for iPhone Duo, Here's What's Still Missing

Friday November 6, 2026 9:18 am PST by
Apple today announced that more than 100,000 apps have been optimized for the iPhone Duo, released two weeks ago. We confirmed that this figure refers to apps built with the iOS 27.1 SDK or later, meaning these apps fill the full width of the iPhone Duo's inner and outer displays and have vertical controls in the status bar. A statement from Susan Prescott, Apple's Vice President of...
Latest Stories
Apple Store Subscription Sign-Up Controversy Exposed
Apple Store Subscription Sign-Up Controversy Exposed
5 hours ago
Siri AI Rumored to Become 'More Like an Agent' as Early as Next Year
Siri AI Rumored to Become 'More Like an Agent' as Early as Next Year
15 hours ago
Apple Taking New Approach to Developing iOS 28 and macOS 28
Apple Taking New Approach to Developing iOS 28 and macOS 28
17 hours ago
Early Apple Black Friday Deals on Apple Watch, MacBook Air, and More
Early Apple Black Friday Deals on Apple Watch, MacBook Air, and More
2 days ago
'Backglow' Lets You Customize New MacBook Pro's Glowing Apple Logo
'Backglow' Lets You Customize New MacBook Pro's Glowing Apple Logo
2 days ago
Top Stories: Apple Product Launches, iOS 27.3 Beta, and More
Top Stories: Apple Product Launches, iOS 27.3 Beta, and More
2 days ago
More Fun iPhone Duo Apps: 30 New Picks to Try
More Fun iPhone Duo Apps: 30 New Picks to Try
2 days ago
Hands-On With Apple's New OLED Touchscreen MacBook Pro
Hands-On With Apple's New OLED Touchscreen MacBook Pro
2 days ago
Apple Store With All-New Design Opening Soon in Southern California
Apple Store With All-New Design Opening Soon in Southern California
2 days ago
Control the Glowing Apple Logo on Your New MacBook Pro
Control the Glowing Apple Logo on Your New MacBook Pro
3 days ago
Apple Shares New 'Apple Card: Apply and Use in Minutes' Ad
Apple Shares New 'Apple Card: Apply and Use in Minutes' Ad
3 days ago
Apple Says More Than 100,000 Apps Optimized for iPhone Duo, Here's What's Still Missing
Apple Says More Than 100,000 Apps Optimized for iPhone Duo, Here's What's Still Missing
3 days ago
Early Black Friday Deals Kickoff With Steep Discounts on Apple Watch Ultras and More
Early Black Friday Deals Kickoff With Steep Discounts on Apple Watch Ultras and More
3 days ago
The MacRumors Show: iOS 27.3 Looks Like a Huge Update
The MacRumors Show: iOS 27.3 Looks Like a Huge Update
3 days ago
Best Buy's Black Friday Event Begins With Sitewide Savings on Apple, TVs, More
Best Buy's Black Friday Event Begins With Sitewide Savings on Apple, TVs, More
3 days ago
Apple Releasing Yet Another Two New Products Next Week
Apple Releasing Yet Another Two New Products Next Week
3 days ago
MacBook Air Drops to Lowest Price in Months With Amazon's $250 Discount
MacBook Air Drops to Lowest Price in Months With Amazon's $250 Discount
3 days ago
Apple Rumored to Drop the iPhone's Action Button Next Year
Apple Rumored to Drop the iPhone's Action Button Next Year
3 days ago
Apple's Extended Return Policy Now in Effect for 2026 Holiday Season
Apple's Extended Return Policy Now in Effect for 2026 Holiday Season
3 days ago
Apple Music Classical Updated With New Icon and Refreshed Design
Apple Music Classical Updated With New Icon and Refreshed Design
3 days ago
OLED iPad Mini, M6 iMac, and New MacBook Pros Available From Today
OLED iPad Mini, M6 iMac, and New MacBook Pros Available From Today
3 days ago
Apple Surveys iPhone Duo Buyers About Crease and Camera
Apple Surveys iPhone Duo Buyers About Crease and Camera
3 days ago
Apple's First Touchscreen Mac is Now Arriving to Customers
Apple's First Touchscreen Mac is Now Arriving to Customers
3 days ago
Claude Gets Personal Finance Feature With Bank Account Linking
Claude Gets Personal Finance Feature With Bank Account Linking
3 days ago
Apple Arcade Adds Crossy Road Rush and NBA 2K27
Apple Arcade Adds Crossy Road Rush and NBA 2K27
3 days ago
Apple's New HomeView Smart Home Hub: Here's How Much RAM It Has
Apple's New HomeView Smart Home Hub: Here's How Much RAM It Has
3 days ago
iPad Mini vs. iPad Air Buyer's Guide: Now Just $50 Apart
iPad Mini vs. iPad Air Buyer's Guide: Now Just $50 Apart
4 days ago
First iOS 27.3 and macOS Golden Gate 27.3 Public Betas Now Available
First iOS 27.3 and macOS Golden Gate 27.3 Public Betas Now Available
4 days ago
Apple Announces a New Mac Sales Record
Apple Announces a New Mac Sales Record
4 days ago
Paid $200 for Logic Pro? Apple Says You Won't Get This New Feature
Paid $200 for Logic Pro? Apple Says You Won't Get This New Feature
4 days ago