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macOS 26.7 Code Hints at Two Unreleased Apple Game Controllers

References to two unreleased controllers that identify as Apple hardware in code were spotted in the macOS 26.7 release candidate by MacRumors reader Pdfu. Apple's first macOS 26.7 release candidate came out in mid-August, and it was full of references to unreleased Apple devices, from iPhones and Macs to new home accessories. Pdfu has continued to dig into the RC, finding new details that were previously overlooked.

apple game controller graphic
There are GameController profiles for two hardware devices identified as T6502 and T1057, which Pdfu suggests could be Apple gaming controllers in development. The two controllers have different haptic designs and standard controller components, like a D-pad, dual thumbsticks, shoulder buttons, Home and Menu buttons, and analog triggers. T1057 also has accelerometer and gyroscope support, while T6502 doesn't.

The code includes dedicated hardware plug-ins for each device as well, which suggests these are actual devices instead of placeholder code.

There have been rumors about a possible Apple game controller over the years, but nothing has ever materialized.

The code found in the first macOS Tahoe 26.7 RC could point to an Apple controller in the works, but it could also be referencing internal test hardware Apple uses for testing game controller code and support. Apple removed the code in the second ‌macOS Tahoe‌ 26.7 RC.

Apple has had multiple opportunities to release a game controller. The company could have launched one alongside any version of the Apple TV, when Apple Arcade came out, or when the Vision Pro launched, but it didn't. Instead, Apple focused on building extensive support for third-party controllers.

In 2015, Apple required ‌Apple TV‌ games to support the Siri Remote as a gaming controller, but gave that up in a matter of months. With the Vision Pro, it partnered with Sony to add Vision Pro support to the PlayStation VR2 Sense controllers instead of designing its own controller.

Console makers have mastered the controller, and many people already have Xbox, PlayStation, or Nintendo controllers. There's little improvement to be made on controller ergonomics, but if Apple is working on a controller, features like Find My and instant cross-device pairing could set it apart from competitors.

All of the references can be found in blacktop/ipsw-diffs on GitHub, with Pdfu's highlights available in the forum post.

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Top Rated Comments

9 weeks ago

Why would anyone want an Apple controller when literally everyone has either an Xbox, PS or Switch controller?
People have different complaints and needs. I play a lot of Dpad games, and all three of those have dpads that aren’t accurate, they give you diagonal inputs when you aren’t pushing a diagonal. Makes Tetris and charge characters in fighting games near unplayable. All three of those also have old mechanical glide sticks as well, which people complain about durability and life expectancy on.

PlayStation controller has poor battery life.

Switch 2 Pro controller doesn’t sync with any devices other than Switch, so you can’t even use it on Apple products.

Xbox controller has a very limited feature set.

These controllers require you to repair Bluetooth every time you use them if you are using them with more than one device.

I am sure there are other complaints and reasons to go outside that controller selection. Of course there are also those who just want an Apple controller for their Apple device.
Score: 8 Votes (Like | Disagree)
MacUserFella Avatar
9 weeks ago
Return of the Pippin??
Score: 7 Votes (Like | Disagree)
AusMness Avatar
9 weeks ago
Alongside an Apple TV with the triple A game support via A17 Pro, A18 whatever like iPhones and iPads have would be a good time to introduce these, if they ever plan to
Score: 6 Votes (Like | Disagree)
con2apple Avatar
9 weeks ago

Limited storage, if you want gamers on mac, Apple will need to open the storage to use standard NVMe, so unless that happens, nobody will port games like GTA to MacOS knowing that nobody will be able to even install the game.
To get developers to support Mac, Apple would first have to prove that it intends to support its systems over the long term.

No developer wants to develop for a system whose APIs and compatibility structures will be discarded next year.

And Apple users are the only ones who enjoy buying new computers every year. Gamers would rather play games.
Score: 4 Votes (Like | Disagree)
9 weeks ago

Keeping its integrated GPUs competitive with Nvidia, AMD et al may finally be the jolt that makes Apple institutionally interested in gaming.
GPU is one slice of the pie, which is the easiest, but games need storage too, lots of them, here is the real problem, specially with AAA games, nobody will buy a AAA game for mac, specially with apple storage upgrades and locked to not use standard MVMe drives.
Score: 4 Votes (Like | Disagree)
9 weeks ago
Don't think Apple will release a game controller anytime soon. But since there are rumors about it and Apple always starts work on products years in advance, it could eventually be released.
Score: 4 Votes (Like | Disagree)
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